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May 2, 2026commented on a post
I stopped trying to “launch” and started running small experiments. This worked better.
Apr 30, 2026commented on a post
I stopped trying to “launch” and started running small experiments. This worked better.
Apr 25, 2026commented on a post
I stopped trying to “launch” and started running small experiments. This worked better.
Apr 25, 2026commented on a post
I stopped trying to “launch” and started running small experiments. This worked better.
Apr 24, 2026commented on a post
I stopped trying to “launch” and started running small experiments. This worked better.
Apr 24, 2026commented on a post
I stopped trying to “launch” and started running small experiments. This worked better.
Apr 24, 2026commented on a post
I stopped trying to “launch” and started running small experiments. This worked better.
Apr 23, 2026created a post
I stopped trying to “launch” and started running small experiments. This worked better.
Apr 23, 2026commented on a post
We built a multiplayer game, launched it quietly, and barely anyone came. Now we're learning distribution from scratch.
Apr 23, 2026commented on a post
We built a multiplayer game, launched it quietly, and barely anyone came. Now we're learning distribution from scratch.
Apr 23, 2026commented on a post
We built a multiplayer game, launched it quietly, and barely anyone came. Now we're learning distribution from scratch.
Apr 22, 2026commented on a post
I launched on Product Hunt today with 0 followers, 0 network, and 0 users. Here's what I learned in 12 hours.
Apr 22, 2026commented on a post
I launched on Product Hunt today with 0 followers, 0 network, and 0 users. Here's what I learned in 12 hours.

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