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- PostedI Built a Godot AI Plugin That Actually Edits Scenes — Here's the Stack
- PostedWhat I Learned Testing 11 Godot AI Plugins as an Indie Dev
- Posted34 blog posts in 75 days: an indie content sprint
- PostedBuilding Niche AI: 3 Lessons From Selling to Game Devs
- Posted60% of AI code fails silently. Here's why we built around that.
- PostedI Bet on Godot's 10% Instead of Unity's 40%. Here's Year 3.
- Posted5 signals that made me bet on Godot over Unity
- PostedWe Publish Every Blog to 5 Platforms. The Pipeline Took 4 Hours.
- Posted574K Concurrent Players Just Validated Our Niche Market Bet
- PostedWe picked the one game engine nobody was building AI tools for. Here's what happened.
- PostedHow We Decide What to Build Next With 82 Paying Users
- PostedNVIDIA Just Validated Our Niche Bet. Here Are the Numbers.
- Posted3 Things I Got Wrong Building AI for Game Developers
- Posted110K people search "vibe coding." Nobody built it for game engines.
- PostedWe built for Godot's 11% market share. Here's why.
- PostedWe picked Godot's 11% over Unity's 30%. Here's why.
- PostedWhat game devs actually use AI for (5B tokens of data)
- Commented onHow to block a deploy when signup or checkout breaks
- Commented on“After 600+ founder conversations, 90% are building the wrong thing”
- Commented onBuilt in silence — 7 real users, 11 updates, payments just opened