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A new era of peer to peer GPU Computing 🎉 🖥

Q Blocks is looking for early adopters and beta testers

What is Q Blocks?
Q Blocks is an entirely new peer to peer distributed computing platform that helps engineers, designers and scientists get inexpensive GPU computing for high performance computing applications.

Why should I care?
Unlike primitive cloud computing networks like AWS or GCP that burn a hole in your pocket, on Q Blocks platform for the cost of a CPU you can get a GPU powered instance.

It's a game changer for people in need of computing for workloads such as Machine learning model training or 3D rendering.

10X Value.

Beta:
I'm inviting early adopters to test out our platform and get immediate access to computing on our platform with free 20 GPU Hours.

Link: Q Blocks Early Access

I'd be happy to hear your honest feedback once you try it out.

on June 29, 2020
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    While I think your idea may be great for pure computational requirements, 3D rendering requires expensive software licenses and currently focuses on CPU power than GPU due to stability issues. You may want to look at what Chaos Vantage is doing (https://www.chaosgroup.com/vantage) with their GPU solutions. For my company, we're still sticking with Corona's CPU solution and integrating with Unreal/Twinmotion for some types of animations.

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      HI @brianzajac ! Thanks for the suggestion. I'm exploring this domain deeply. Is there a reason for choosing CPU over GPUs other than stability issues? I read somewhere that it might be due to the output quality being lower on GPUs.

      Also, as you mentioned that Corona's CPU solution is currently in use at your company, then is it a local render farm consisting of CPUs for animation rendering purposes? Or do you push these jobs on cloud? And how often are such render jobs performed on an average in a month?

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        Yes, output quality is another reason and it's more apparent in Chaos Vantage (game engine) than V-Ray (a dedicated renderer).

        Yes, we recently just purchased a Threadripper machine to offset render farms that we previously used on most of our animations. We're not a large company, so we don't push monthly renders out. The requests come in waves and we typically use farms based on availability, ease of use and cost.

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