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I built a social app, it failed — here’s what I’d do differently today

Hi everyone,

A few years ago I worked on a social app focused on group-based matching —groups and individuals connecting around shared interests.

After several years of effort, we actually shipped the app — but it didn’t work in the way it needed to.

Looking back, the failure wasn’t about code or effort. The main issues were:

-Weak product discovery
-Building too much before validating the core behavior
-Outsourcing development without enough product control
-Underestimating how hard network effects really are

Since then, I’ve closely followed similar products in the broader app market. That experience helped me clearly see two things:

First, many social products struggle with how monetization is designed. Users are often asked to pay very early, before they clearly understand the value they’ll get — or before the product is mature enough to justify that ask. I now see this as a core product design problem, not just a pricing decision.

Second, I have a much clearer picture of how this kind of product needs to be designed from day one to avoid both the mistakes I made — and the ones I keep seeing in current apps.

One key lesson for me was this: “having the app” is not the same as having a product.

I’m not here to pitch or sell anything. I’m exploring a reformulation of this project and, for now, I’m mostly interested in exchanging experiences with people who’ve worked on social products, marketplaces, or early-stage discovery — whether inside Indie Hackers or elsewhere.

If you’ve built (or failed to build) something in this area, I’d love to hear what surprised you the most.

Thanks for reading.

on January 20, 2026