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I got tired of balancing game economies in spreadsheets, so I built a sandbox

Hey everyone

I’ve been working on something called Itembase, a tool for designing and simulating game economies.

The idea came from a problem I kept running into. Every system I worked on was spread across Miro, spreadsheets, and code. Visualization was separate from logic, and testing changes meant manually updating things or going through engineering. It made iteration slow and messy.

So I started building Itembase as a single place where you can:

• model your systems and see how everything connects
• simulate changes and predict outcomes before implementing
• keep configs, formulas, and logic in one place
• instantly understand how a change affects the whole system
• ship changes directly to live code

The goal is to move from guessing and reacting to actually understanding how a system behaves before you ship it.

It’s still early, but it’s already changed how I think about designing systems.

Curious if this resonates with anyone here, especially people working on games or complex systems.

Would love your thoughts

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Itembase