Hi,
I recently launched IdeaPz, a free project to help Indie Hackers and project creators find out if people would be willing to pay for their project idea.
You can submit your idea, get votes from people, and collect emails from those interested in your future project.
I created IdeaPz because, as someone who has launched different projects myself, I often ask myself: “Can I actually make money with this idea?”
I hope IdeaPz can help you or someone you know who is working on a project.
I'd love to hear your feedback!
It's great to see you taking the initiative to validate project ideas! This step is crucial, especially for indie founders looking to minimize risk before diving deep into development.
In my own experience, I launched a content optimization tool and faced similar uncertainty about customer willingness to pay. To validate my idea, I started with a structured approach. I created landing pages that outlined the project’s value proposition and included a simple email sign-up form. This helped gauge interest before spending too much time on development.
I suggest adding a few key elements to your platform to strengthen its usefulness:
Feedback Loop: Encourage users to provide feedback on their willingness to pay and any features they’d find valuable. When I did this, it gave me insights into the most desired functionalities, which informed my feature prioritization.
Landing Pages with CTAs: Beyond just gathering emails, consider incorporating clear calls-to-action (CTAs) like “Join the waitlist” or “Reserve your spot.” This can help convert interest into commitment, which is a stronger signal that people are willing to pay.
Benchmarking Against Competitors: Analyzing similar projects or tools can give you insight into pricing models and customer expectations. When I was refining my pricing strategy, I found that pricing heuristics from competitors were invaluable.
Initial Pricing Experiments: A/B testing different pricing strategies or tiered offerings based on what you learn can be a cost-effective way to see what resonates. For instance, offering a free tier with limited features can help you attract users who may later convert to a paid plan.
Engagement with Your Audience: Regularly engage with your early users. Hosting webinars or creating community forums where they can discuss their needs adds value and builds loyalty early on.
Collecting data through these means will provide you with a solid foundation to determine if there's a real market for what you're offering. Best of luck with IdeaPz! It sounds like a useful tool for the community.
Thank you so much for this very constructive comment and for sharing your experience!And yes, I’m still looking for ways to approach pricing. I’m hesitating between letting the creator set a price or letting users choose the price they would pay. The problem is that users would probably choose a price that suits them rather than one that reflects the real value of the project. That’s one of the risks.
The waiting list idea is also very interesting. But since IdeaPz is mainly used to validate ideas, creators often don’t have a landing page or pre-registration page to redirect people to yet. I would either have to handle that myself or find another solution.
Same thing with reservations, but I think it’s a really interesting idea and definitely something to think about.
As for interacting with the audience, I’m trying my best. It’s a project I’m developing in my free time and, honestly, it can be quite difficult. Even though it’s a free project, I’m trying to invest as much as I can by listening to feedback, looking for solutions, and reaching out through different channels like email, Reddit, and Indie Hackers, while also managing the project daily since many things aren’t automated yet.But you’re right, I probably need to invest even more in building and retaining an audience, because a project like this really needs traffic.
Thanks again for your feedback and for your interest in the project. And all the best with your projects too.
You’re welcome! I understand the challenge, especially when you’re building and promoting the project in your free time.
For pricing, perhaps creators could provide 2–3 realistic price options, and users could select the one they would genuinely consider paying. That may produce more useful feedback than allowing users to enter any amount.
IdeaPz could also generate a simple built-in waitlist page for each idea, so creators wouldn’t need their own landing page. Which is currently more challenging for you: attracting traffic or converting visitors into sign-ups?
I see, that’s interesting. I had already thought about letting creators set their own price, but the problem is that all the existing ideas would then have no price. If I let users define the price, that problem is solved, but I’m still thinking about it.Thanks for your advice! The waiting list idea could also be interesting, but I think pricing is something I should work on first.
Apart from that, the main problem right now isn’t conversion but traffic. It’s still quite unstable because it depends on how well my posts perform and on my outreach.
Fortunately, I’m managing to maintain a certain level of traffic, but it’s still unpredictable. I’m spending a lot of time on it at the moment, almost more than I spend coding
That makes sense. When promotion starts taking more time than building, it becomes difficult to maintain consistently.
That’s actually one of the problems we’re trying to solve with ScaleBlogger. It helps businesses create, optimize, and publish content more efficiently so they can attract organic traffic without handling every step manually.
Since traffic is your biggest challenge, I’d be interested to know: which part takes most of your time finding content ideas, writing posts, optimizing them, or publishing consistently?
It’s mainly about being able to reach a larger audience. The traffic from the posts is quite unstable, and email outreach is what takes up most of my time at the moment.
Also, thank you for following the project and for your interest, that’s really kind of you.
If you’d like to support the project a little more, I’ve added a small Ko-fi link on the site. Of course, there’s absolutely no obligation, but it’s always appreciated.
And all the best with your own project too. Being an Indie Hacker isn’t easy at all, so I really appreciate your support.
Thanks for explaining, and I completely understand. Reaching a larger audience consistently is difficult, especially when outreach takes time away from building. I’ll keep following IdeaPz and share it when I come across someone who could benefit from validating an idea. Wishing you steady growth with the project!
This is actually helpful in finding if such solutions are actually needed. Great idea!!
Thank you so much! Your feedback really means a lot to me.
This is the right question to test early.
I’d care less about “do people like the idea?” and more about whether you can get someone to take a costly action: pay, leave a deposit, book a call, or at least give you real contact information.
Interest is cheap. Commitment is the useful signal.
Interesting point. I agree that the stronger the purchase intent, the more useful the signal will be for users. I think it would be ideal to get users to take that kind of action, but it might be difficult at this early stage. How to achieve that is something I still need to figure out. Thanks for your feedback.
At this stage, I’d use one low-friction commitment instead of payment: let people choose ‘I want to test this,’ answer one question about their current workaround, and leave an email. That would give you a stronger signal without turning IdeaPz into a complicated validation platform.
Interesting, and definitely simpler to build. I hadn’t looked at it that way. Thanks for the suggestion, it really gives me something to think about
I really appreciate this.
I've made a project and I haven't gotten any traction yet. It would be good to know if people would pay for my project before I sink too much time in.
Thank you!
Thank you for taking part in the project! I really hope IdeaPz helps you and gives you some useful feedback before you spend too much time on your project.
The main risk is that votes and emails can look like willingness to pay while measuring curiosity instead.
I would make the signal ladder explicit for each idea:
You could then show founders how many people moved from one level to the next, not just the total vote count.
I would also ask voters what they use today and when they last experienced the problem. Ten votes from people with a repeated problem and a current workaround are stronger than 100 casual votes from other builders.
That distinction could become the most valuable part of the product: not "people liked your idea," but "here is what they were willing to do next."
Hi, first of all, thanks for the feedback!
I understand your point. That's exactly why I added the email option, so people don't just vote but can also be contacted directly when the project launches.
The part about questions, calls, tests, and actual commitments is really interesting though. I'll definitely keep all of that in mind.
I launched the project only 2 days ago, so I'm still trying to improve it and make it as useful as possible for project creators while keeping it simple.
Thanks again for all the feedback and advice!
The interesting part is combining voting with email interest, because that gives an idea more signal than a simple upvote. I’d be curious how closely those signals actually match what people are willing to pay for later.
Me too! The project was only launched a few days ago, so I'm curious to see how it develops. I hope some users will be able to find their first customers through IdeaPz.
Feel free to submit an idea if you'd like, and thanks for the feedback.
That makes sense. It’ll be interesting to see what the first few users actually do with it.
Yeah, I'm curious to see that too!
Same here — should be interesting to see what the first real signals look like.
Useful angle, but the honest limit of any "will this idea make money" tool is that it scores the idea, not the offer. The same idea priced as a $9 template and as a $150 done-for-you service behaves completely differently: one needs traffic, the other needs five conversations. If you want IdeaPz to be sticky, consider outputting a suggested first paid offer alongside the score - narrowest deliverable, price band, and what proof the person would need to sell it this week. That's the part most people are actually stuck on. Speaking from the service side of this: I run Fieldnote and write a custom client/VA onboarding kit (discovery questions, scope + boundaries, 8 client emails, terms checklist, 30-day plan) same day for $50 - https://payhip.com/b/WPVax - and validation for it was literally three people saying "yes, today", not a score. Happy to be a test input if you want a real service listing in there.
Thanks for your feedback! For now, IdeaPz is a free project and I plan to keep it free. I don’t want to add paid services or turn it into a marketplace.
Defining a price or an offer is something that has been mentioned to me several times, though, so it’s definitely something I’ll look into more in the future.
I haven’t decided yet how I could implement it without moving too far away from the main direction of IdeaPz.
Thanks again for your feedback!
Could we do this: gather a group of developers, then solicit clients by sending projects to them and asking if they're willing to develop them, since each developer has different skills and is willing to pay different prices?
Thanks for the idea I think it’s a bit too far from the current direction of IdeaPz, and I don’t want to lose the main focus of the project. But I definitely think it’s an interesting idea that you could develop yourself as a project
This is a really useful idea. I recently built a Notion CRM for real estate agents, and one of the hardest parts has been validating whether the right audience is actually willing to pay for it. A tool like this could be very helpful before spending weeks building a product. I’ll check it out!
Thank you, that really means a lot. And yes, that’s exactly why I created the project: to help people avoid spending weeks or months building something without knowing if there’s actually interest in it.
If IdeaPz can help even a little, I’ll already be happy
Votes and emails tell you a topic is interesting, not that a wallet will open. The cheapest fix is to make the signal cost something: a $1 vote, or a card on file for the waitlist, because the gap between free interest and paid interest is the number founders actually need. I see this constantly in pre-seed deals, where 5,000 waitlist signups turn into 40 paying customers and the founder is genuinely surprised.
Yeah, it’s an interesting direction that a lot of people have mentioned. If IdeaPz could eventually do something like that, I think it could become a really useful product.
For now, I’m still not sure exactly what direction IdeaPz will take. It was originally just a small project I planned to build, moderate and improve in my spare time, but I’m seeing that a lot of people see real potential in it.
That really motivates me and gives me a better idea of where to take it, while still keeping the original direction of IdeaPz.
Thanks a lot for your advice and feedback.
The thing I would watch is that "would you pay" and "did you pay" measure different people. Pre-orders and deposits filter better than votes, but they still mostly test your pitch, not the product. What worked better for me with small digital products was shipping the smallest sellable version first: one narrow deliverable, priced low, live in a few days. If nobody buys a $19 thing that solves one concrete problem, the $99 version of it was never going to sell either, and you learn that in a week instead of a quarter. Two suggestions for IdeaPz: show how many validators actually paid versus just clicked, and let submitters attach the real artifact (landing page, sample chapter, template) rather than just describing the idea, since people validate what they can see.
But it’s a really interesting perspective. Thanks a lot for your feedback and suggestions!
IdeaPz is really focused on the idea itself, not on an already developed product. The goal is to help creators validate their idea before launching, rather than promote an existing product like Product Hunt.
That’s why I’m still thinking about how to add stronger buying signals without turning IdeaPz into a kind of “worse Product Hunt.” 😄
I want to keep this direction while making the validation more useful.
The buying intent vs curiosity gap is the hardest part of any validation. We see the same pattern — free previews get a lot of "let me try" traffic, but the real signal is who comes back tomorrow.
Deposits add friction before trust is built. Have you considered a "pay what you want" minimum for early access instead? It filters curiosity without requiring a full deposit mechanism, and you still get the payment validation signal.
Yeah, it’s more complex than it seems. Not yet though I’ve received a lot of suggestions, like refundable deposits, reservations, or down payments, but I’m still thinking about what would fit IdeaPz best.
The project is less than a week old, so I want to take my time and do things properly rather than rushing and adding too many features
Testing if strangers will pay for an unbuilt idea is the ultimate validation shortcut. Most builders spend months on features nobody asked for. Getting a "yes, here's my card" before a single line of code is the only metric that matters in month one. What was the biggest objection you heard during those early conversations?
Thank you, that’s exactly it. Unfortunately, it’s something we often realize too late, after spending weeks or even months on projects that probably won’t make us any money.
I’ve experienced it myself, and that’s exactly why I created IdeaPz. I’m really happy I launched it.
One of the main issues people pointed out is that, with the current IdeaPz audience, ideas outside tech might not reach the right people to get meaningful validation.
There’s also the challenge of separating real buying intent from simple curiosity. Emails already help filter this compared to a simple vote, but I’d like to strengthen this even more in the future.
People have suggested things like deposits or reservations, which gives me some interesting directions to explore. I’m not sure yet how I’ll implement it, but we’ll see!
Really glad you see potential in the project. Thanks again for your feedback
That's cool! I just submitted one of my apps to it. I'm almost done with it. It's actually a Chrome Extension. Not sure that's an actual app but...
How will I know if it gets votes? Just keep visiting your site?
Thanks!
Hi again!
I’ve just approved your idea! It’s now available in the idea list.
Yes! You can access your results from the idea list in the navigation bar and check them regularly. Your idea can also be featured as the Idea of the Day, in which case it will appear on the homepage.
You can also receive emails from people who are interested in your idea directly by email.
Thank you so much! It really makes me happy to see that you like the project
I really hope everything goes well with your idea!
A useful next step may be separating validation by market and customer type. A founder can receive strong general interest but still see weak willingness to pay in a specific market because pricing, trust, language, and regulation differ. I would ask submitters to define the target country, buyer role, and expected price before collecting votes. Then show separate signals for interest, email commitment, interview acceptance, and deposit or payment. That would make the result more actionable and reduce false confidence from broad popularity. Are you planning to segment responses by geography or buyer profile?
I see what you mean, it’s quite technical but really interesting.I think adding a price could already solve a big part of the problem, since everyone can have a different idea of what “I would pay” actually means.
The interest vs real intent point has also been one of the most common feedback I’ve received. A lot of people suggested deposits or reservations too, so I’m still thinking about how I could make that work with IdeaPz.
For now I don’t want to rush the direction of the project. I’m still figuring out the right balance between the feedback I’m getting and the vision I have for IdeaPz.I don’t plan to add location segmentation yet, as I have other things I want to improve first, but maybe later.
Thanks a lot for the thoughtful feedback!
The measurement boundary that matters most - not "do people want this" but "will people pay for this". Most indie hacker experiments measure interest (upvotes, signups, comments). That's the output of the system, not the outcome. Willingness to pay is the measurement that reveals whether the problem is real enough to extract value from. You can be right about the problem existing and still wrong about whether anyone will solve it themselves or pay for your solution. The insight here is methodologically clean - you don't argue about whether something is a good idea, you measure whether people put money behind that opinion. That's the boundary between "interesting problem" and "viable business".
Thanks a lot for the advice! That’s really kind of you, and honestly, it’s much more nuanced than it might seem at first.
I really appreciate how structured and thoughtful your feedback is. It’s really kind of you to take the time to share your perspective and help me improve the project.
Thanks again.
Nice direction. I’d make the output hierarchy very explicit: an email signup shows interest, viewing a price shows stronger intent, and starting a reservation or checkout flow is stronger still.
For my own small launch, I’m treating each narrow pain point as a separate hypothesis rather than asking whether people want a broad category of tool. “I need an image under 100 KB for this form” is much easier to validate than “Would you use an image tool?”
That might be a useful direction for IdeaPz: let creators define the exact job-to-be-done first, then segment votes and emails by that use case. It would make the feedback more actionable than a single interest score. Curious whether you plan to add simple price-testing or reservation experiments later.
Right now, the ideas I’m thinking about are having a pricing system, either suggested by the creator or by the user ,I’m not sure yet ,and the reservation system you mentioned also seems really interesting.
I think the reservation idea could make a real difference and be genuinely useful, but I’m still figuring out how it could fit into IdeaPz.
These are just ideas for now though. The project is still very young, and at the moment I’m mostly focused on getting the word out, launching it, and talking to people. But I’m already thinking about where I could take it next.
Thanks a lot for your feedback and advice, it’s really kind of you to take the time to help with the project.
brokerrace already named the gap - "upvotes and email signups measure interest, not willingness to pay." I ran those two columns side by side, and the distance between them surprised me.
My validation ledger keeps two columns that never merge: "they publicly adopted the point" and "they paid." Across 19 cold outreach attempts, 10 got the founder to adopt the idea in public - "going to use that in onboarding," "I'll soften that in the listing," their words, on the record. Revenue: zero. The project it was for is still at zero. If column one had counted as validation, I'd have been holding 10 wins out of 19 for something nobody bought.
The enthusiasm isn't fake and it isn't noise. It measures attention accurately. It just isn't the wallet, and column two needs its own instrument.
One mechanic that keeps either column readable: lock the number, the window, and the pass/fail rule before you look. Mine only stays honest because all three were fixed in advance - otherwise I grade my own homework generously, every time.
Which leaves a labelling question sitting under IdeaPz, separate from any feature. The output is column one, votes and emails, while the page says "find out if people would be willing to pay for their project idea." Those are two different claims, and someone skimming that line could easily take it for the second. Saying plainly that it measures interest rather than willingness to pay is a copy change, not a feature. Or column two gets its own instrument, carrying mestresdaweb's ladder up to commitment. Either is coherent. Ambiguity isn't, because then the number means whatever the reader needs it to mean.
For what it's worth, I'd want that settled before the backlog MananShah watched grow in two days, since it decides which of those requests are relevant at all.
Yes, it was actually really clear and useful, thank you!
I’m still thinking a lot about how I want to position IdeaPz for the launch and create more excitement around it. To be honest, I’m still a bit unsure about the direction, but I’m planning to rethink and restructure the whole thing, both the promise and where I want to take IdeaPz.
Thanks again for your feedback, it really helps
Nice, congrats on shipping this! Validation is honestly the step most of us skip lol, we just build and hope. Combining votes + email capture is smart, at least you walk away with a list even if the idea flops.
One thing I'm curious about, how do you separate people who actually mean it vs just clicking to be nice? That's always the hard part with validation.
Thanks a lot! Yes, that’s exactly what I’m trying to figure out.
For now, people can leave their email if they really want to know when the idea is released, which gives a bit more of a signal than just a vote.
But honestly, I’m still looking for better ways to measure real buying intent. It’s something I definitely want to improve as IdeaPz evolves.
Validating before building is the right instinct, but I'd push on one thing: upvotes and email signups measure interest, not willingness to pay. Plenty of ideas that get a wall of 'sign me up' emails still see near-zero conversion once an actual price tag shows up. Have you thought about adding a soft paywall step — even a 'reserve your spot for $X' button that doesn't charge anyone yet — just to see who clicks through past the free-interest stage? That gap between 'I'd use this' and 'I'd pay for this' is usually where the real signal lives.
The reservation idea is really interesting, thank you! I’m still looking for ways to make the buying intent stronger.
Your perspective is really useful and helps me improve the product while still keeping my original vision. I definitely want to improve the buying signal,I’m just not sure yet exactly how I’ll do it, but I’ll figure it out
Had to make an account just to jump in on this thread! I recently spent months building DealClose. co — a tool that helps service businesses create, send, and manage professional quotes and proposals, and I can tell you firsthand that wondering "will people actually pay for this?" is easily the most paralyzing part of the whole journey.
IdeaPz is a super smart way to tackle that friction. I love that you're pushing past generic upvotes to capture actual emails as an early signal. As others mentioned, figuring out true buying intent versus casual curiosity is tough, but walking away with a warm pre-launch list is a massive advantage over building in the dark.
Huge congrats on shipping such a clean, straight-to-the-point MVP! I'm definitely bookmarking this to run my next batch of project ideas through.
Thank you so much, honestly! The fact that you even created an account just to reply really means a lot to me.
I honestly didn’t expect people to appreciate the idea this much or see so much value in it. It really motivates me to keep working on it and making it better.
Seriously, thank you again, that’s really kind of you
Simple concept, but genuinely useful. Validating demand before spending months building is always one of the hardest hurdles.
Checked out the link, retro terminal aesthetic. Clean and straight to the point. Best of luck with the launch!
Thanks a lot for your comment! It really means a lot and definitely motivates me to keep going
This is a smart problem to solve — "will people actually pay for this"
is the question that kills most side projects before they even launch.
Curious how you're handling idea quality on IdeaPz — since anyone can
submit, how do you keep it from filling up with vague ideas that get
easy upvotes but wouldn't hold up to real payment intent? Feels like
the hard part of a validator tool is making the "votes" actually
correlate with willingness to pay, not just "sounds cool."
Bookmarking this for my next idea, nice work.
Yes, that’s definitely one of the main challenges: making the buying intent real and not just a “this sounds cool” reaction.
Thanks a lot for your feedback! I’ll keep working on it and do my best to make IdeaPz as useful as possible.
The strongest part of the idea is moving validation before development, but I would be careful about making a vote look more precise than it is.
I would model validation as a ladder of evidence: (1) problem confirmation — the user describes the last time the problem happened and the current workaround; (2) intent — email plus an acceptable price range; (3) commitment — a pilot request, scheduled call, or refundable deposit. Then show the quality of the signal, not only the total number of votes. Ten people who can describe a recent, costly problem may be more valuable than one hundred generic upvotes.
I would also separate community traffic from the creator's target audience. A shareable page with referral tracking could report “Indie Hackers votes” and “target-user votes” independently. Asking the creator to define the ICP and expected price before publishing would make the results much easier to interpret.
For a three-day-old MVP, I would not build payments first. I would track which ideas generate qualified emails and whether creators actually follow up. That behavior will tell you which stronger validation experiment is worth building next. Good start — the product is simple enough to learn from quickly.
Thanks a lot for your feedback, it’s really thoughtful and honestly it’s great to see people taking the time to think about how I can improve the project.
I see what you mean. My only concern with this approach is that it could make the process more complicated and create a lot of friction for users. I really wanted IdeaPz to be simple and quick to use, especially since it’s still very new and I’m still trying to grow the audience.
I definitely think there’s a middle ground where I can improve the quality of the signal without adding too many barriers. I’ll have to think about how to do that.
Anyway, I really appreciate your feedback. I’m reading all the comments and trying to take as much as possible into account while still keeping the original vision of the project.
Thanks again for your interest!
This is actually very useful...
Especially when suffering from burnout, seeing that your idea is actually worth money is a huge psychological boost.
Yes, it’s really nice to hear that the project can be helpful. I hope it can help as many people as possible that’s the goal, and I’m working on it
I like that you're trying to move validation earlier, before someone spends months building.
One thing I'd be curious about is how you distinguish curiosity from actual willingness to pay. Votes and email signups can be useful signals, but they're also relatively low-commitment.
I've been thinking a lot about the gap between people saying an idea sounds good and finding evidence that they'd actually take action for it. Do you see IdeaPr eventually helping founders move beyond interest toward stronger validation signals?
Yes, I see what you mean. Even though an email list still isn’t a guaranteed signal that someone will buy, having a list of potentially interested people before the idea is even launched is already a step further than simply posting an idea and hoping people like it.
That said, I’m still looking for ways to strengthen the signal. I’ve received suggestions ranging from deposits to partial payment validation, so there are definitely interesting directions to explore.
The project is very young, only 3 days old, and I finished the MVP just a few days ago so I honestly don’t know exactly where it will go yet. Right now, I’m focused on getting users through different channels, collecting feedback, and trying to improve the product while staying true to the original idea.
I can’t say exactly what the future of IdeaPz will look like, but I definitely want to find ways to make the signals stronger and improve the transition from interest to actual purchase.
Thanks for your feedback and for taking an interest in the project!
Thanks a lot — this is a really thoughtful way of looking at it.
I don’t have a way to track the after-the-fact outcome yet, mainly because IdeaPz is still only a few days old. But I really like the idea of checking back with creators later to see whether they actually built the product and, more importantly, whether anyone ended up paying. Over time, that could make the initial votes much more meaningful instead of just showing a number.
For the reciprocity part, I’m a little more hesitant. One of my goals with IdeaPz is to keep it very simple and low-friction, so requiring people to vote before submitting could make some users leave before they even try it.
That said, I definitely see the problem you’re pointing out. Maybe there’s a lighter way to encourage people to give useful feedback without making it a hard requirement.
Really appreciate the suggestion — especially the idea of connecting early validation signals with what actually happens to the projects later. That’s something I’d love to learn from as IdeaPz grows.
Thanks a lot! That’s really what I’m trying to do with IdeaPz. I know a vote doesn’t guarantee that someone will actually buy, but I hope it can at least give creators a better idea of whether there’s real interest before they spend a lot of time building.
I’m figuring out the best way to improve the signal without making the project too complicated.
Really appreciate your feedback
Others here have hit the two obvious problems (audience mismatch, and a click being a near-zero-cost signal), so I'll name the one underneath both: IdeaPz is a two-sided marketplace where only one side has a reason to show up. Founders get something concrete from submitting; voters get nothing at all, so the board fills with supply and starves for demand, and the votes you do collect come from whoever happened to be browsing rather than from anyone who has the problem. The cheapest structural fix is reciprocity as the price of admission -- your idea's page stays unlisted until you've left N substantive votes on other ideas, with a required field like "what do you use for this today and what does it cost you" attached to each vote. That does double duty: it manufactures the demand side out of your existing supply side, and it makes each vote carry information instead of just a count, because someone who can't name a current workaround self-identifies as out-of-ICP. Longer term, the thing only you can own is the outcome data: email every submitter at 90 and 180 days asking whether they built it and whether anyone paid, then publish the hit rate by vote pattern -- "ideas with 20+ 'would pay' votes converted to revenue X% of the time" is a claim no competing idea board can make, and it's what would let you honestly tell a founder what their score means. Do you have any way to capture that after-the-fact outcome yet, and would you be willing to gate submissions behind giving votes, knowing it will cut your submission volume in the short run?
Hello, thanks a lot for the constructive comment!
IdeaPz is still an MVP, and one of my main goals is to keep it simple: no sign-up, quick access, and a simple way to test an idea.
I’m worried that adding too many questions or requirements could create too much friction, especially while I’m still building the audience.
Also, I’m not sure the lack of reciprocity is necessarily the main problem. A voter can also benefit from the platform if an idea they support eventually becomes a product that solves a problem they have. So I think the reciprocity aspect is something I need to think about more before making it a requirement.
I definitely plan to improve IdeaPz and I’m taking all the feedback into account, while trying to keep the core idea simple.
Thanks again for the thoughtful suggestion!
The audience mismatch is the core issue with any idea validation tool aimed at developers. You end up with developer judgment on problems that typically affect accountants, operations managers, or small business owners who are unlikely to be on IH at all. The workaround I've seen work in early validation: instead of asking 'would you pay for this,' ask 'tell me the last time this specific problem cost you X hours or money.' The people who have a specific, recent answer are your actual buyers. The ones who say 'yeah that's annoying' are not. Requiring a price field on submission would make IdeaPz sharper too — it forces the creator to take a real position rather than describe a vague idea, and it surfaces whether they've actually thought through their revenue model yet.
Yes, I’ve noticed that too. I’m planning to create a personalized shareable page for each idea, so creators can share their idea directly with their target audience. It’s actually an idea someone suggested to me, and I think it could make the validation much more useful.
Smart idea. Validating willingness to pay before building can save a lot of time and effort.
Thanks a lot! That’s exactly the goal of IdeaPz: helping creators see if there’s real interest in their idea before spending too much time building it.
One thing I’d worry about is audience mismatch.
Are you sure your audience isn’t other indie developers? If that’s the case, then how can creators learn the views of regular people, their audience?If most voters are other indie hackers, that seems pretty useful for dev tools or SaaS aimed at builders. But if someone is validating a product for regular people. For instance, teachers, restaurant owners, dentists, etc., votes from other founders probably don’t tell them much.
Maybe each idea could have a shareable validation page, and you could separate votes from the IH community from votes coming from the creator’s actual target users.
Then you’d know whether the signal is “other builders like this” or “potential customers actually want this.”
That's an excellent point, and it's actually something I had already been thinking about. Your comment really confirms what I was feeling.
Creating a shareable page for each idea is actually planned for the next few days. Thanks for reinforcing the idea!
Curious how you're separating people who like an idea from people who would actually pay for it. Those seem like two very different signals. Are you testing payment intent directly or mostly collecting feedback first?
Right now, I mainly use two signals: the “I'd pay for this” vote and the option to leave an email if they want to be contacted when the product launches.
I know this doesn't guarantee that someone will actually pay, and I'm still thinking about how to make the purchase intent signal stronger. The project is only 3 days old, so for now I'm collecting feedback and seeing how the results evolve.
Thanks for the question!
The hard part with idea-voting tools is that upvotes and email signups are the cheapest possible signal — people will happily click "I'd pay for this" and then never open the launch email. When I validated a small workflow tool last year, 60+ people said yes on a landing page and only 3 converted when I actually charged. What finally worked was asking for a $10 refundable deposit; it cut the list to a tenth but every one of those people replied to my emails and two became paying customers. If you want IdeaPz to be more than a popularity contest, consider adding an optional pre-order or deposit tier, plus a "what would you pay" free-text field instead of just a vote. Also worth showing the poster who voted, so they can do 10 real interviews instead of staring at a number. One small UX note: order the feed by recency and by category, otherwise early ideas will hoard all the votes and new submitters churn out fast.
Thanks a lot for your feedback! Even though it’s still very early, I’m already thinking about how to improve the signals so IdeaPz can help creators get an even stronger indication of whether they can make money from their idea.
And thanks for the UX advice too, I’ll probably apply it. I’ve noted it!
Thanks again for the feedback!
Congrats on the launch, Solo-DevelopperJR!
Validating willingness-to-pay before spending months building is indeed a huge pain point for most indie creators.
My current project (Ask A Monk) goes in the completely opposite direction—it's a non-profit, algorithm-free emotional shelter with zero tracking and no email logins. But for anyone building commercial SaaS or products, a tool like IdeaPz to gather early interest is definitely handy.
Best of luck with the growth!
Thanks a lot for your feedback! And I agree, not every project needs to make money. IdeaPz itself isn't really focused on making a profit either, so in a way, we're a bit similar.
I'd also love to take a look at Ask A Monk if you don't mind sharing the link. Your project sounds interesting!
Good luck with it, and thanks again for your feedback!
I am new to here, so I can't send my project now, but thank you too
I think the distinction between getting votes and getting real buying signals is really important here. Someone can like an idea without actually needing it enough to pay for it.
One thing I’d look at is what people are doing today to solve the same problem. If they’re already spending money or using a workaround, that gives you a much stronger indication that there’s a real need. You can then compare your idea against the existing option and see whether people would actually switch.
I’d also pay attention to actions beyond voting, such as email signups, requests for more information, trial usage, or willingness to pay. Those signals can tell you much more than a simple upvote.
For local or service-based ideas especially, checking the actual demand in the target area before investing too much time can be useful. It helps separate an idea that sounds good from one that solves a problem people are actively trying to solve.
Thanks! The idea of asking users what they currently use has come up several times in the comments, so it's definitely something I'm going to think about and see how I can include it.
It's really nice to get all these different perspectives. Working on a project alone can be difficult, but all your ideas give me perspectives I might not have thought of myself.
Thanks again for your feedback! It really helps me find the right direction while still keeping the original idea of the project.
Love the idea. I’ve been through that journey: developing something that I think is useful but not being sure if it’ll be useful for others. Or even better: when should I stop developing? What to develop and what not?
Submitted and idea I’ve been working on: a dial-in assistant to make better espresso.
Thanks for your feedback! That's exactly the point: knowing whether to give up on an idea you like because it might not be profitable, or keep building without knowing if it's really worth it, is something we Indie Hackers often struggle with.
I hope IdeaPz can help with that as much as possible. Thanks again for your feedback, and good luck with your espresso assistant idea!
I think this is a really important problem for indie hackers.
A lot of people spend months building before knowing if there is real demand. Even simple signals like people joining a waitlist or explaining their problem can save a lot of time.
One thing I’ve learned is that feedback quality matters more than the number of votes. A small number of people who have the problem today are usually more valuable than a large number of people who just like the idea.
Curious to see how the signals from IdeaPz compare with actual launches over time.
Thanks a lot for this feedback.I completely agree that the quality of the feedback can be more valuable than the number of votes.
The project is still very new, so I'm also curious to see how the signals from IdeaPz compare with real launches over time. That's something I'd really like to learn from as the project grows.
Thanks again for the great perspective
Votes are useful, but I’d watch email signups more closely.
Someone giving you their inbox is a much stronger signal than a vote.
Yes, exactly! I think the same. Leaving an email is a much stronger signal than just voting.
Nice scoping — the reason most "idea validation" tools fail is that they ask people to rate an idea instead of react to an offer, and votes are almost free to give. The thing I'd add to IdeaPz is a required price field on each submission, so voters answer "would you pay $X" rather than "is this cool"; even a fake-door price point separates enthusiasm from intent very quickly. I'm working from the other end of the same problem with Binnen48 (a 48h one-pager / DIY kit — demo at https://binnen48.github.io/demo/), and what I've seen is that a concrete landing page with a price and a single CTA gets far fewer signups but far better ones than an abstract idea description. Two suggestions: let submitters attach a landing page URL so voters judge the actual pitch, and show creators a per-idea conversion rate (views to email) rather than just totals, since a small idea with 40% conversion is more validated than a viral one at 2%. Question for you: of the ideas submitted so far, has any creator come back and reported real revenue, and did their vote count predict it at all?
Thanks for all these ideas and different points of view! It really makes me happy to see people trying to help improve the project.
The pricing idea is something I’m planning to add soon, and I’ll keep the URL idea in mind too.
And no, for now there haven't been any sales, at least not that I know of. The project is only 3 days old, and since IdeaPz is about validating ideas before they are built, most of the products don't exist yet.
It's still really early and it's the V0, so I'm still looking for feedback and users. I hope that during this month, some people will actually get their first sales thanks to IdeaPz. I’d be really happy to see that happen
This is exactly the validation problem I'm wrestling with right now. I'm building something similar in spirit — a waitlist-stage product where I'm trying to tell the difference between "polite interest" and "actual demand."
One thing I'm curious about with IdeaPz: does an idea getting votes actually correlate with people paying later, or have you seen cases where something gets a lot of votes but the emails never convert? I ask because I've found email signups alone can be a pretty noisy signal — I'm currently trying to weight "how fast someone responds" and "do they ask follow-up questions" more heavily than raw signup count.
Bookmarking this to try on my next idea. Nice execution for something this focused.
Right now, I don't have enough feedback or data yet. The project is only 3 days old, so I don't have enough visitors or enough time to see if people are actually turning these ideas into real projects.
I'm still not sure what the results will look like, but we'll see how it develops over time!
Thanks a lot for your feedback, I really appreciate it!
Congrats on the launch!
If you’re looking for extra distribution, there’s a small pay-to-rank board for SaaS tools right now called Saas-Rank
Thanks! But it's okay, I'll handle the distribution myself. Since the product is free, paying for distribution would be a bit difficult for me right now.
I like the idea of validating demand before spending months building. One thing I’d be curious about is how you distinguish between someone saying “I’d pay for this” and someone actually showing buying intent.
Votes and email signups are useful signals, but I’d probably want to track the progression from vote → email → meaningful product action → willingness to pay. Otherwise, an idea can look validated while the actual conversion intent is still weak.
It could be interesting if IdeaPz eventually showed founders not just how many people voted, but where the strongest intent signals are coming from.
Yes, I see what you mean. For now, I haven't decided yet how to improve the purchase signal. The project is only 3 days old, so at the moment I have the vote and the email as the main signals.
Of course, I'll try to improve this over time to get a stronger indication of real purchase intent.
Thanks a lot for your feedback
Wow! this is so cool! i'm going to try positng my product ideas here.
i think it would be better if there's the summary list of the ideas a user voted for
At the moment, the recap is sent to the creator by email after the idea has been featured for 24 hours as the idea of the day.
And thanks, it really makes me happy to see that people like the product!
This is super cool! I like the idea of collecting feedback before making products. This would be super useful for aspiring developers. I will say the design is a bit harsh, but that's my only critique. Other than that, it looks great so far! I would even consider adding categories and making the ideas page a little more obvious.
Thanks a lot! For the design, I wanted to keep it simple for now, but I’ll definitely improve it. I wasn’t really sure what style to go for, so I focused more on the idea and getting the MVP out first.
Thanks again for the feedback!
I spent last night killing product ideas. Votes and emails make almost everything look alive. A card makes almost everything die.
I would not treat IdeaPz votes as "people would pay." That's "people are curious." If anyone here converted those emails into an actual sale, I want the conversion number. That's the only thing I'd trust.
The project is still in the MVP phase and was only launched two days ago, so it still needs more visibility and time before I can really see the results. But I’m curious to see how it goes too
Congrats on launching IdeaPz. I like the idea of testing willingness to pay before building the full product. How are you thinking about distinguishing polite interest from real buying intent? For example, would a small paid pre-order or deposit be a stronger signal than votes and email signups? I’m also curious how you plan to handle ideas that serve a very narrow niche.
That's definitely an interesting direction. Even though I only started the project recently, all this feedback is showing me how many possibilities there are for IdeaPz.
Thanks a lot for your feedback and for following the project! I also hope it gets better day by day. I'll definitely keep trying and improving it.
Yes, I agree that a small payment or deposit would be a much stronger signal. The tricky part is knowing if the person will actually build the project afterward.
For now, it wasn’t a priority for the MVP, but I’m still thinking about how to make the signal more reliable.
I’m still at the beginning of the project, so I’ll see how it evolves and hopefully make it more useful over time.
I didn’t quite understand what you meant about the very specific ideas.
Thanks again for your feedback, I really appreciate it!
By very specific ideas, I meant projects designed for a narrow audience or a particular niche. In those cases, a small group of highly interested users might be more valuable than a large number of general votes.
For example, collecting a short explanation of the user's problem or asking what they would use the product for could help distinguish genuine interest from casual voting.
It sounds like a useful direction for the project, especially while you are still shaping the MVP. Good luck with it, and I’ll be interested to see how it evolves!
Wish I'd had something like this before I started. SimpleClause got built on more of a "this is a real problem" and something I had to face,I started base from a feeling rather than any structured validation. Worked out fine, but I've had to figure out audience validation after the fact (currently trying to figure out freelancers vs. renters as the primary segment, the hard way, through real conversations instead of upfront data).
Question on the mechanics. Once someone submits an idea and collects votes/emails, is there a signal for how much someone would pay, or is it purely a yes/no interest signal? That distinction seems like it'd matter a lot for anyone trying to size a niche before building.
Not yet, but that’s actually one of the first things I was thinking about. I’m considering letting users set the price they would be willing to pay, or maybe having them estimate the value themselves.
The site is still very new, so I’m still thinking things through and taking my time. But yes, it’s something I’ll probably add soon.
Thanks for your feedback, and good luck with your project too!
Makes sense to take your time on it, pricing is one of those things that's easy to get wrong early and hard to walk back later. Letting people self-report what they'd pay seems like a solid first pass before building anything more complex around it. Following along to see where you land on it. Will be useful data for anyone else in the "haven't formally validated yet" boat, myself included.
Yeah, exactly. I think letting people choose what they’d actually be willing to pay is probably the best place to start before making things more complicated.
I’m still figuring out the best approach, but I’ll definitely keep working on it and see where it leads.
Thanks for following along.
The concept is clever but I'm curious how you handle the "willing to pay" bar - are you running actual checkout flows or just surveys? That's a pretty different signal.
Thanks for the compliment!
It’s currently a vote with an “I'd pay for this” button, plus the option to leave an email to show a stronger level of interest.
It’s not an actual checkout yet, but I’m still thinking about how to make the signal more reliable.
I think the email option says more than a vote, but it still shows curiosity more than buying intent. While building DictaFlow, I've found the clearest signal is whether someone will explain the annoying workflow they want to replace, then return after trying the product. IdeaPz could ask what people use today and what would make them switch. That answer might help a founder more than a higher vote count.
Yes, I agree that this kind of information could be really useful for founders. I don’t want to lose sight of the original goal of the project by pivoting too early, especially since it’s only been two days. For now, I want to keep testing the current concept and see where it goes.
But I really appreciate the suggestion and your advice. Thanks
This is a nice idea, since im in the validation process myself too! I have submitted an idea, I think the UI is great, its maybe too code-y.
I'm not sure how many people would actually pay for the ideas submitted tho, its easy just ticking a box or clicking a button saying they would pay.
Yes, that’s exactly why I added the email option. It makes the buying intent and commitment a little stronger.
Of course, clicking a button is easy, but sharing an email at least gives the creator a potential future prospect.
I’m still thinking about how to make the buying intent even more reliable for creators. I don’t know exactly what IdeaPz will become in the future, but I really hope it can help as many people as possible.
And yes, I’m still figuring out the best design for IdeaPz too. I’m trying different things and seeing what works best.
Thanks again for your feedback.
The signal I'd trust more than votes or emails is who comes back to check on an idea without being prompted. I've sat through hundreds of pitches where founders waved waitlist numbers at me, and the ones that actually converted to paying customers were the ones who could show unprompted return visits, not just signups. Track that inside IdeaPz and you'd have a sharper proof point than anything on the page right now.
Thanks for your feedback. I really appreciate your perspective and the way you look at validation. Experience definitely helps a lot. With the current IdeaPz system, where the idea of the day changes every day, it’s a bit difficult to track the return rate for a specific idea. But I really appreciate your advice and your perspective!
It's a good idea!
I think oftentimes people claim they would pay for something, but end up not actually doing so. It's too common, so my view is that the only real validation is money on your Stripe account.
It's easy to vote on a website presumably consisting of majority of early adopters, but the real voting happens with users wallets.
It seems to me projects that help raise money like Kickstarter are good approach.
Maybe something to consider adding.
Yes, of course, we can’t really know until the money is actually in your Stripe account. With IdeaPz, I’m trying to find a way to get closer to that kind of real validation.
I don’t know Kickstarter very well yet, but I’ll definitely look into how it works. Thanks for the feedback and the suggestion, I really appreciate it!
Votes and email signups are still a fairly cheap signal, someone can say yes to a survey question without ever pulling out a card. Have you thought about testing a small non refundable deposit instead of just an email capture? Even a dollar would filter out a lot of the polite yes crowd and give the person submitting their idea a much more honest number to work from than a vote count.
Yeah, I think that would be a bit too much for an early-stage project. I’m also not sure people would actually be willing to make a deposit, and there’s still the question of whether the people submitting ideas would really launch the projects afterward. It would definitely be a stronger buying-intent signal, but I think it could also be quite a big step for users.
Thanks for the suggestion though! I’m still looking for ways to make the buying-intent signal stronger, even if I haven’t figured out the best way to do that yet.
it is the great idea , if there really be a community that are ready to try new things,
Yeah, I hope so too! I’m still figuring out how to build that community, so I’m trying to do as much outreach as I can. Any help, feedback, or sharing is always very welcome. Thanks
Great idea—validating demand before building can save founders months of work. I’d love to see stronger signals like preorders or deposits added in the future!
Yeah, that’s exactly the kind of thing I learned too late when I was building my own projects. If IdeaPz can help people avoid making the same mistake, that’s already great.
Being an indie hacker isn’t easy, especially when it comes to actually making money. Thanks a lot for your feedback and for following the project. We’ll see what comes next.
I am building that is using people , thinking if to add genuine pricing but that will test my engineering ability a lot
I couldn’t really tell you yes or no. Maybe someone else here will have a better opinion on it!
This is a problem I’ve been thinking about a lot while building my own product. Getting people to say “this is cool” is easy, but figuring out whether they would actually pay for it is completely different.
I like the idea of testing willingness to pay before spending months building. I’m curious, how do you distinguish between people who genuinely intend to buy and people who just like the idea?
I completely understand. That’s exactly why I created IdeaPz — I had the same problem: coming up with cool ideas but not knowing if anyone was actually interested.
For now, I think the main difference is that voting is quick and simple, but people can also take the extra step of leaving their email to be contacted by the creator. That makes the signal more meaningful.
I’m still looking for ways to improve that signal, but for now, IdeaPz already lets creators build a list of people interested in their idea before launching it.
I’ll see where I take IdeaPz as it evolves. Thanks for the feedback!
I’d use the trial to answer one question: can you find a painful problem people will actually pay to solve?
Pick one niche, talk to 20 potential users, write down the same objections and complaints that keep repeating, then check whether any of those problems already have budget behind them.
If nobody is willing to pay, I’d rather learn that in a week than after building the product.
That kind of trial is way more useful than “let’s brainstorm some growth ideas.”
That’s definitely an interesting approach. My only concern is that the process might become too long, and it’s not really how I originally envisioned IdeaPz. It’s really nice to see people trying to improve my project and taking the time to think about how they could make it better. Thanks for your opinion.
That makes sense. You could keep the product lightweight by testing the same principle with a much smaller sample — even five structured responses would be more informative than a large number of casual votes. Good luck with IdeaPz.
Thank you for your suggestions! Feedback is always useful and really appreciated. All the best with your projects too
Votes are a mood, the same way one ChatGPT answer is a mood. Type the buyer question a customer would actually ask and see who gets named. Nobody named is a real gap, and a named competitor is a citation problem before it is a landing page.
Interesting, I hadn’t thought about it that way. Definitely something to think about. Thanks for the perspective.
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the thing I'd flag that nobody's said yet: you're accumulating a real feature backlog (deposits, price ranges, "what do you use today," vote/email breakdowns, wishlist emails) after only 2 days live, saying yes to almost every suggestion in the thread. that's the exact scope-creep-before-validation pattern IdeaPz itself is designed to help other people avoid. worth picking the single change from this list that would most directly test "does this predict real payment" and shipping just that, before the backlog gets long enough that you're building instead of validating
also, slightly meta point: most of these comments (mine included) are essentially voting "cool idea, I'd try this" without having used it yet, which is exactly the kind of low-commitment signal ValidationOS is warning you not to trust. the strongest validation of your own launch would be watching whether commenters actually submit a real idea in the next few days, not whether they say something nice in the thread
Yeah, I agree. I’m keeping track of these suggestions mainly to get perspectives I might not have thought of myself. But of course, the goal isn’t to accumulate dozens of features. I’m still figuring things out, and I want to keep IdeaPz simple and fast while staying aligned with its core purpose: helping people validate their ideas before building them. Thanks for the feedback
that distinction makes sense, collecting input is different from committing to build it. good luck keeping the discipline as the list grows, that's usually the harder part once people expect the features they suggested to actually show up
This is actually really relevant to what I'm doing right now — I built a subscription tracker for Malaysia and I'm still trying to figure out if it's solving a real problem or just a "me problem." Might submit it on IdeaPz too. For ideas already submitted, have you noticed any real correlation between vote count and people who actually leave their email? I've got some signups on my own landing page already, but I honestly don't know how predictive that is of people who'd actually use (or pay for) the thing later.
The project has only just launched, so I don’t have enough data or user feedback yet to really know. I’m wondering the same thing myself I don’t know yet whether people who follow an idea will actually end up buying it. But that’s exactly what I want to find out, and I really hope they do.
I know how difficult it is to get those first customers, so I’ll definitely try to optimize IdeaPz as much as possible around that. The good thing is that it’s still the beginning, so there’s only room to improve from here at least I hope so
Totally relate — I'm in the exact same spot with my own project right now. Just posted it on a couple of Reddit communities and submitted it on IdeaPz actually, so we'll see what happens on both ends. Good luck with IdeaPz, will be curious to see how it goes for you too — feel free to ping me if you find anything that actually works for getting first users.
For now, most of the users are coming from Reddit and Indie Hackers. I'm also trying some email outreach, but it can be pretty tiring. That's part of the game though!
Thanks a lot for your feedback!
Cool idea!
Probably more useful for a consumer facing product vs a B2B.
I think at this point it functions as a "like" or thumbs up so I wouldn't use it as indicator for someone actually willing to pay. But if voters had a stake in the idea then that could be a stronger indicator. Requiring a validated email to vote is one way to do that. Maybe something similar to the early Groupon "deal tipping point" could be another indicator- that gets voters to encourage others to vote for the project and drives traffic to your site.
That's an interesting idea. Requiring an email to vote could definitely make the signal stronger, but it would also change the current flow.
For now, the project is still very young, so I want to see how the current system performs over a longer period before making big changes. I'll definitely keep your idea in mind for later though.
Thanks a lot for the suggestion!
I think you should add the feature to collect emails when people vote or add things to their Wishlist as soon as possible, because creators also want to get in touch with these supporters. If it's just at the idea stage, having a lot of collected info or contacts can really get developers to pay attention and help bring the idea to life. It wouldn't just be a site for gathering votes.
Yes, that’s already implemented. Once someone votes, they can choose to share their email so the idea creator can contact them. I might make this feature more visible though. Thanks for the feedback!
I think you should add the feature to vote and collect emails for the Wishlist as soon as possible, because creators also want to get in touch with these supporters. Just being in the idea stage, if you collect a lot of information or contact details, it can grab the developers' attention and help push the idea forward.
Useful launch. People who vote are rarely the people who pay — the ones who pay are already solving the problem with something else. Strongest signal isn't votes or emails, it's "what do you use today and what does it cost you?" If IdeaPz asked that on vote, founders would see real demand vs polite interest.
Interesting point. I definitely agree that improving the quality and reliability of the signals is something worth working on. At the same time, I really want IdeaPz to stay simple and quick to use, so I don’t want to add too much friction to the voting process.
I’m not sure yet what the best way to achieve that is, but I’ll definitely think about it. Thanks for the feedback and the ideas.
Nice idea. One thing I’d be curious about is how you’re distinguishing a low-friction vote from stronger validation. A vote shows interest, but an email might still be curiosity; an optional follow-up such as “Would you pay $X?” or “Would you join a waitlist?” could provide a stronger signal. Are you planning to show idea owners a breakdown of votes versus email signups? That could make the feedback much more actionable.
The project is still in v0 and only launched two days ago. For now, I’m focusing on IdeaPz’s core goal: seeing if people are willing to pay for an idea and letting creators collect emails from interested people so they can contact them.
I’ll sort through the suggestions while staying aligned with that goal. The email form already works as a kind of waitlist for creators.
I’m still at the beginning, so I’ll see how things evolve. Thanks a lot for your feedback and interest in IdeaPz!
Interesting idea. I like that it separates general interest from actual willingness to pay.
One thing that could make the signal even stronger might be asking users to choose a price range they would realistically pay, instead of only voting. That could help creators distinguish “this sounds cool” from “I would actually buy this.”
The email collection part also seems useful for testing whether interest carries through beyond the initial vote.
Really great idea. I’m looking for ways to present the pricing, and I was wondering whether it should be the person creating the idea or the person viewing it who should make the offer. But your idea actually seems pretty interesting, so I’ll probably add it in the future. Thanks for the feedback
Issue with such polls is that people would simply say or click I would use it just to support you or to be nice, actual answers are a lot hard to find
Yeah, that’s true. That’s actually why I added the option to share your email with the idea creator, so there’s something more concrete and a next step after voting. I’m still trying to improve the concept though. Thanks for the feedback
congrats on shipping this, the pay-validation problem is one we think about a lot too. one thing i'm wondering about, how are you handling the gap between people saying they'd pay and actually pulling out their card? that's always been the hardest signal to trust for us. going to try submitting one of our earlier ideas to see how it feels
For now, the site gives you a small estimate based on the number of people who click “I would pay” and lets you contact users who leave their email to be notified when the product launches.
Of course, knowing whether they will actually buy is much harder, and that's something I can't really control. I can only try to give creators the best signal I can and trust that people are being honest about their interest.
But you're right, I should definitely think more about how to make that signal stronger and get closer to actual purchase intent.
Thanks a lot for your feedback, it really gives me something to think about!
And I hope your idea works out too.
makes sense, real intent is always going to be the hard part to measure until money actually changes hands. maybe a small deposit or pre-order option down the line could filter out the people who are just curious vs actually ready to buy. either way this is a solid first step, most people skip validation entirely and just build
Thanks. I only launched the project a few days ago, so I still have a lot of ideas. Your feedback really helps me think about which direction I should take the site in. I really appreciate it
you're welcome. early days you're still figuring out what resonates. one thing that's helped us is separating "people who say they'd pay" from "people who ask when it's ready", the second group is usually where the real signal is. worth keeping an eye on which comments/DMs have that energy vs just general encouragement
Yes, being a project creator can be pretty challenging because you don’t always know whether you should stick to your original vision or add the features people ask for, while potentially losing the essence of the project.
But it’s been really nice so far. The project has been pretty well received, which honestly makes me happy.
Thanks again for your advice and feedback.
that tension between original vision and feature creep never really goes away, it just changes shape as you grow. good sign that it's landing well though, that's usually a better signal to build on than any single feature request. keep listening but don't lose the thing that made you want to build it in the first place
Thanks! That’s exactly what I was thinking too.