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I thought generating UI was the hard part — I was wrong

I launched an AI UI tool recently, and I think I misunderstood the problem at first.

I thought the hard part was generating UI.

It’s not.

The real problem is:
→ making the output usable without spending more time fixing it than building it

What I keep running into:

  • UI looks good… but breaks under real usage
  • accessibility is there, but shallow
  • structure isn’t really reusable
  • edge cases fall apart fast

So instead of saving time, you end up shifting the work:
from “build” → to “fix”

That’s been the frustrating part.

Lately I’ve been thinking the missing layer is:

→ a “production-ready baseline”

Not perfect code
Not final product

Just something you don’t have to fight with

Curious if others building with AI tools are seeing the same thing?

Or am I overthinking it?

on March 26, 2026
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    One thing I didn’t expect:
    even when the UI looks clean, it often breaks when you try to reuse it or plug it into real data
    feels like that’s where most tools fall apart