Weekly growth notes is the chance to share what you've been up to recently with a focus on growing your product.
By sharing openly we can not only support each other but we also have the opportunity to learn and be inspired.
Last week was the close of a month and the first month I went heads in doing things for Twitter. Although I had started Tweeting things in July, in August I upped the game and made sure I posted around 5 tweets a day.
My main focus is to reflect the community onto Twitter, I've been doing this by:
My goal is to increase the Tweet impressions
For September I hope to increase on that number, but also get a bit better at scheduling Tweets in advance and create a nice queue of Tweets.
Danger World is up to 311 player accounts!
Today, the podcast that we sponsored aired! Listen to episode 50 of Join the Party Pod, the plug starts at 38:20. We'll see how it goes in terms of getting new players! 🤞
https://www.facebook.com/PlayDangerWorld
I've also been running Facebook and Reddit ad campaigns again since notifications landed.
I'm also trying to use my Apple Search Ads credit (one-time $100), but it's not really helpful. I'm still learning the control and have used half the credit already. I've gotten 64 taps and no installations, so helpfully the keywords I just setup will help it do a better job of bidding on the right potential players.
From what I understand it has become really hard to get reach on Facebook pages without paying. I've never actually paid for anything and we've kind of gave up on our FB page (different industry) as it was returning very little results.
Great to see the numbers keep growing. :)
Well, the boost is still paying. But I have definitely seen what you are describing. It feels very chicken and egg. I can basically only show posts to people that have already liked me unless I'm willing to pay.
But the growth is very encouraging! Up to 328 player accounts.