This is the kind of product where the hardest part usually isn’t the simulation itself, it’s what makes someone come back after the first few sessions.
Early feedback will matter a lot here because different player types will value very different things.
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I built Simulation Baseball because I wanted a deep, modern baseball sim that anyone could play right from their browser—no downloads, no installs.
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This is the kind of product where the hardest part usually isn’t the simulation itself, it’s what makes someone come back after the first few sessions.
Early feedback will matter a lot here because different player types will value very different things.