
Userplay
TestFlight for PC games
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About
We’re building Userplay because running a playtest is still far more complicated than it should be. Studios have to piece together Discord, Steam, spreadsheets, surveys, and recording tools just to manage playtests

1 Comment
The amount of tooling involved in a typical playtest is striking. Curious which part of the process studios complain about most once they start using Userplay.