Today's Godot port made huge strides across core systems:
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Phase 3.6: Combat & Military Systems
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Phase 3.7: Strategic Layer
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Phase 3.8: Advanced Features
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Phase 4: UI System
π§ Phase 5: Integration & Testing (in progress)
One big shift I noticed today: debugging with Godot + Claude introduces a workflow tax. Since Claude canβt see the Godot runtime logs directly, I now have to manually screenshot errors and paste them in. This adds friction compared to my Zig workflow, where Claude could read the logs, compile the project, and even suggest fixes without manual input.
Trade-offs becoming clear:
Godot
Zig
Tomorrow Iβll focus on fixing the save/load integration and begin real-world gameplay tests inside the Godot port.