This week has been all about optimizing the code base and adding performance tweaks. The games are now really fast thanks to the optimizations of the cards. No more janky loading, just pure fast loads. The card sizes went down by over 96%.
Among other things, we carved out shared modules and centralized them, got rid of a ton of duplicate code, wrote unit tests and took our coverage from a paltry 2% to well over 30%.
Lots of work still pending. Lots of games to add, test coverage needs to be driven up, content game needs to be upped to match keywords, the sitemap needs to be cleaned.